Ever since the appearance of mobile phones, horror-movie writers have
had the headache of trying to neutralize the phone as a source of
obvious and easy help for people threatened by psychopaths, demons or
zombies. The by now pretty laughable "I have no signal" cop-out
plot-device is the one most commonly used, so I will give this movie
credit for at least trying something else, a new way to solve the
fairly unsolvable phone dilemma.
However, that "something else" is even dumber than not having a signal for no reason: it's UNWILLINGNESS to call for help! Yes, my dear readers (all five of you), the movie's sanitary team has opportunities time and time again to call the cops, yet they don't. The first time, it's Frank refusing to "endanger the business" by calling the cops. "How are we going to get any work done with cops crawling all over the place?" he says moronically, baffling every sane and/or intelligent viewer. But it's not really fictional Frank's fault; it's the writer who underwent a cheap lobotomy, probably performed by the same Nazi surgeons from this movie, before he undertook the for his lobotomized self - impossible task of writing an intelligent, original script.
But silly me. Why do I automatically assume that there was any intention to create something intelligent, let alone original? V2 is a collection of abandoned-building clichés we've all seen before, many times and done much better than in this fairly lame Norwegian flick. Take any "old sanitarium in ruins" movie and in all likelihood it has all the same shticks as this one: abandoned gloomy rooms, mysterious basements, bizarre drawings on walls, little mutant children running through corridors, illegal human experiments, and other never-before-seen clichés.
Going back to the infamous mobile phones, the second chance that presents itself to call the cops results in yet another mystifyingly dumb decision not to. This time it's the blond boss who decides that calling the police when faced with intruders and weird, illegal goings-on in a huge abandoned building is not a good idea. Third occasion? She leaves a worker behind all alone and tells him to call the cops only if she doesn't come back in 20 minutes. Predictably, he is the next in line to get axed by the bad guys. Literally every horror-film fan (even the most gullible ones with Alzheimer's) can predict that that phone-call simply wasn't going to ever happen, much less after those 20 minutes were up. The entire movie is predictable.
Now, why would the boss of a CLEANING company want to "test the waters", and play detective rather than leave that to professionals? Because, somehow, the company she works for will crumble if she calls the cops: a logic all of its own, existing in a separate world from ours. To cut a long story a little shorter, we've got a team of utter imbeciles here. They get a plethora of hints that something extremely vile is going on, yet they continue. "Yeah, I mean sure, there are some kind of insane homeless serial killers lurking about, but let's try to finish our job here first, and THEN worry about them. Who knows, they might even not kill us all by the time we finish in 3 days." That's what this nonsense amounts to. And that's the main reason the film is idiotic. Suffice it to say, they find a half-dead man hanging on a ceiling yet refuse to call the authorities for assistance. I was half-expecting them to get attacked by flying vampires and then say "no, flying vampires is really no reason to bother the police for".
There are so many stupid decisions made by these moronic characters, and unrealistic moments. At one point there are three of them huddled in the building knowing full-well by that point they're in extreme danger yet what is their course of action? Do they perhaps LEAVE the building, as any sensible person would? Not really. In fact, the blonde female boss decides to leave her wounded, shocked, bewildered, totally helpless female worker alone while she chases the fat blond guy who quite sensibly decided to make a run for it (and then predictably got punished for his "cowardice" but getting his ass whooped). Predictably, the abandoned female worker gets snatched by one of the building's numerous medically-trained zombies.
The tendency for a group of in-danger humans to split up in individual campaigns in a maze-like object, rather than stay together, is one of the most annoying and least convincing horror-flick clichés of all times. I wish they'd finally write a script without that crap. But that's like expecting Sean Penn to win a Nobel Prize in Physics.
Action / Horror
Action / Horror
An old sanatorium is deteriorating in an isolated forest in the mountains. The elderly janitor is still living there to ensure that no one access the dangerous building. Five contract workers have taken on the task of tracking the huge building for hazardous waste before it's demolished. Over 300 rooms and kilometres of pipelines have to be screened in three days. They realize that the job is more than a search for asbestos and mercury when they encounter the building's frightening past. Water is gushing from the old pipes, and brings the work to a halt. An attempt to close the water intake leads them to the dark cellar, where they discover the horrible secrets from the sanatoriums past. You can demolish a building, but never remove the past.
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